Poe Inquisitors focus on elemental damage. They're able to, among other challenges, specialize in critical strikes, elemental penetration or buffing themselves using the consecrated ground. The majority of their skills are compatible with each attack and spells.Within this post, PoeCurrencybuy Will share six Path of exile 3.1 Templar Inquisitor Builds for you
[Poe 3.1 Build] Frostbreath + Ice Crash - 1 Million Shaper DPS
The night before Abyss league launch. Buff to Ice Crash AoE, YAY! Not certain how rare the Lycosidae shield might be immediately after the drop nerf. Safest to rush to Resolute Strategy and not take Elemental Overload until you find out if the Lycosidae shield will expense an arm as well as a leg. Will preserve spending budget tag around the build till we come across out much more.
+ Not Berserker
+ Non-crit Shattering of Enemies
+ Appears amazing
+ Inexpensive - with ability to scale
+ Consecrated ground is quite very good, in particular with Soul of Arakaali
+ Fantastic Attack Speed - 200%+ attack speed - shield charge zoom
+ No concerns with most bosses
+ Breaches and Harbingers are cleared insanely quick
-No Vaal Pact
-Not your billion DPS build for Typical League
-Can't face tank all the things
[Poe 3.1 Build] ASMR Inquisitor: Elemental Crit Ethereal Knives - Intense evident speed & sound orgasm
ASMR EK has taken PoE by storm by being one of the most satisfying builds in modern time. The Herald of Ice oriented build using the high essential chance, and apparent speed will leave both you and your potential party members drooling soon after hearing the constant CRACKs and BANGs from Herald of Ice.
It is one of the fastest map clearings builds available. Built around EK's threshold jewel, which gives you incredible evident speed, coupled with 100% physical -> elemental conversion together with ignoring resistances from Inevitable Judgement.
This build will likely not get majorly nerfed in 3.1 and CI are going to be in a much better place because of the VP nerfs, which is why I think it's 3.1 ready and recommend CI over Life!
+ insane clear speed
+ See above
+ Low gear requirements
+ Clean progress throughout the game (all the way to level 100)
+ Can run both as CI (Better in both damage and survivability due to aura nodes) and Life without challenges
- Complete shit single target
- Prone to killing yourself to reflect
[Poe 3.1 Build] Votto's Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor
This Build is a Static Strike build that has been under development since the announcement of the War for the Atlas. Finally, after some tweaks, I feel it's ready to be made public with room for improvement as feedback is given. I might be posting videos during Abyss League, for now, the numbers on PoB tell me it can do all maps except for maybe no regen. 100k Shaper DPS only with GG rares and only around the first component of Static Strike; the explosion adds another 80k total.
+ No required uniques, highly flexible
+ Easy to cap resistances plus excellent survivability
+ Simple but efficient and strong
+ Not CPU heavy, your frames are safe here
- Improvement, later on, can get expensive, naturally
- Melee build, really melee, you have to hit something in the face, some people are not fond of that
- No life regen maps can be tough
[Poe 3.1 Build] Glacial Cascade Totem Inquisitor
Leveled my first character using Pizza Sticks and hit a wall right around low tier red maps. Soon after a couple of switches to my gear, This Build was able to move into high tier red maps and eventually kill Shaper. This guide will be sharing my build, my experience, and the things This Build learned along the way.
+ Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
+ Safe. Totems by nature are safe because of distance and immunity to reflect. Add on top of that the fact that we are casting a massive Area of Effect spell that freezes. And the only way you die is by being careless.
+ Mind over Matter. Speaking of safe, MoM is one of the best Defensive Keystones in 3.0 and is straightforward to gear.
+ Beginner friendly. Leveling, mapping, and progressing the build all felt smooth. Like I mentioned in the intro, I used this build as a + + introduction to the game and it made me fall in love with PoE!
+ Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ãMore Multipliers. On top of that, the mechanics of Glacial Cascade can hit the same enemy far more than once together with the same cast.
- This version of symbols can be a lot more Active than other totem builds. I obviously love totems and maybe you will too immediately after playing this build!
- SSF/Hardcore are currently untested! I have a lot of deaths with my build because as I stated above, this was my first build where I did a blind playthrough of all of the content in the game. I think it is a testament to how high the build is if a new player like me can get through shaper with only five days of played time.
[Poe 3.1 Build] Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS, All map mods
Nothing was hit in 3.1 or buffed in 3.1, so the build remains primarily the same unless some of the new uniques/abyss jewels will significantly improve the build in some ways. It seems like we have some mighty abyss jewels to play with and the % increased attributes belt mod is insane for our build.
- Can run Guardian maps with ANY MAP MOD. Have some Guardian videos up with no life leech, no regen, Ele reflect mods (not combined).
- Can run Deathless Shaper on a 3L and almost deathless Shaper on a 1L?!? (see videos)
- Can survive a Shaper slam without flasks up (see Shaper videos)
- Soul of Arakawa version of the build can reach 13K ES, 1.3M DPS and 8K ES sustain/sec! - that's like 3x the sustain of most RF builds!
- Can survive Bullet Hell with some decent dodging (without Vaal Discipline)
+ Great evident speed + DPS (1.8 million Shaper DPS)
+ Pretty inexpensive! The only required uniques are HOWA (~4c) and Incandescent Heart (~1 inch). Recommended Astramentis is ~20c as well. You can quickly grab adorable ES + intelligence gear for Less 10 Poe Chaos orb a piece. Flasks are a quite low cost except for Viktor (~40c) which is not at all necessary.
+ Tank Incandescent Heart+CI provides 25% less elemental harm taken, Inquisitor contains 8% less elemental damage taken, immunity to elemental ailments). plus one or two purity's of your choice, fortify, some armor from incandescent heart + shaper's touch + nodes on the tree, a lot of ES regen and life leech, three endurance charges + CWDT/IC, CI means no chaos dmg was taken, immunity to elemental ailments
+ Excellent sustain, with 12% ES regen from Inquisitor consecrated ground, and together with the capped leech, we can sustain about 4.5-5.5K ES per second (which is what most top end RF builds regen at their max). Using the Soul of Arakawa version of the build, that number jumps to 8-9K.
+ Very good against reflect. With 87% lightning resist top end elemental harm reduction and the fact that this is not a crit build, excellent sustain and using a Sibyl's together with the reflect pantheon, you barely feel any indicate harm.
+ Mobile, quickly attacks + whirling blades/shield charge = superior to avoiding stuff
+ Fantastic against all single map mods! Can run no leech due to high ES pool and regen, can run no regen due to leech. Can run reflect, -max res and ELE damage efficiently because of high elemental harm reduction capacity.
+ Doesn't use OP mechanics and hopefully will see some buffs! Despite being able to do Shaper and Guardians comfortably, it uses a lot of underpowered/already nerfed mechanics. If GGG ever nerfs VP, they will probably have to rebalance the game, which just means our build becomes even stronger! If ES ever gets some love from GGG again, then that just means our build becomes even stronger! So I imagine this build will live on long after 3.0.
+ Can easily swap Purity's based on encounters.
+ Excellent uber Farmer. With high regen, excellent DPS, excellent mobility and high durability, This Built efficiently run six man Uber carries.
- Requires you actually to play the game. Cannot blow up Shaper in 2s or face tank too much without VP, so, unfortunately, you will have actually to move out of Shaper's beam and mechanics. Big time bummer, You know.
- Melee character, just sucks in general. Worse off we're CI, so we can not get VP/instant leech.
- Leveling can be a pain as CI. You're on your own for leveling.
[Poe 3.1 Build] Pizza Sticks: Flameblast Totem Inquisitor
Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you'll always be able to clear all content! I can not see myself making extra substantial updates to the guide in the foreseeable future.
Flameblast charges up while you channel it, increasing in damage and AoE the longer you hold it ahead of release. Traditional Flameblast builds have struggled with all the awkwardness of standing still for such an extended period. This build does away with that by having totems do it for us, letting us run around at our leisure while our symbols blow up the whole screen.
+ Very high damage. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k harm even with average speed, one-shotting almost everything without fail.
+ Large area of effect, enough to single entire packs of monsters.
+ Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
+ Can do all map mods.
+ Can do all content up to and including Shaper quickly and safely (see videos section).
+ Totems are naturally safe - you reflect immune, don't have to stand still to deal damage, and have an extreme range (even far more extreme for Flameblast because the totem will cast if the edge of a blast centered at its max range will hit a mob).
+ No unique items required or even particularly recommended.
+ Straightforward, hardcore viable, beginner friendly, self-found friendly build. If you're new to Path of Exile and have any extra questions or don't follow anything in this guide, PM me and I'll do my best to help!
- Very, very dependent on cast speed due to needing to hit 10 Flameblast stacks just before the totem releases. Can feel quite clunky without sufficiently increased cast speed (quite much anything under 100%).
- Totem playstyle is offputting to many people. Hopefully, I can win a few of you over with this build!
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